Hello,
I’m stuck at something that seems pretty simple but really is not.
I have Level Sequences containing a spawnable spawnable each. I need to write an asset action utility (editor BP) to change settings on these cameras. Lets say filmback for now.
I need to get either the spawnable binding or the spawned actor in the level by class, and set the new setting on the cinecamera component. Then keep the new state by, i guess, saving the loaded sequence. Nothing seems to work so far so i feel like i’m missing something.
I also noticed the get bound objects method described here doest not exist anymore as of 5.6.1.
I see the locate bound object instead wich i guess is the updated method. But yet i’m unable to get a bound object from an opened level sequence.