Anyone else having this issue with 4.17 and have a work around?
With previous versions I used to be able to set a keyframe at 0 degrees at 0 seconds and then 360 degrees at 5 seconds and have a complete revolution of a mesh. With 4.17 that’s broken. Try entering a rotational value higher than a certain amount and it snaps back to zero. What gives? I’ve submitted a bug report with Epic but it seems to me that this is a bigger deal and more isolated than the report let’s on.
This happens when rotating anything in sequencer - a mesh, a camera, etc.