Sequencer Root Motion

Hello.

Sorry for the bad English, this is a translator.

The task is this, you need to record the movement of the character with turns in the sequencer.

The training videos include animation of running in place and then roughly move the character, but this is strange.

Therefore, I made animations with root motion, created animation BP and enable root motion everything.

If you add a skeleton to the sequence and start the animation, then the character moves correctly, counting root animation.

But I need a BP character, if you add it to the sequencer and run the animation, then the character will move in place.

If you turn on the simulation mode and run level sequence, then the character will go.

Is there a way to make BP character move in sequencer?

I managed to turn on the running animation and rotate the character several times, but this only works in simulation mode. In the editor, it looks very strange and unpredictable.

Thank you.

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