So, I have a Blueprint that spawns a lot of sequencers, one after another (like a Quick Time Event), but it works in the level I was using as a TestLevel but not on the Production level.
To be specific about what doesn’t work, is that the second sequence won’t play at all (I’m calling the Play method right after disposing the current Level Sequencer Player and creating a new one), so in one level I have the cameras working and events being called in a series of sequences and in another, only the first sequence will be played, while all of the correct events are called through, so it doesn’t look like a reference issue.
So far, the most I’ve done is camera work with spawned Cine Camera Actors, so they shouldn’t be level specific.