Sequencer plays correctly in one level, but not in another.

So, I have a Blueprint that spawns a lot of sequencers, one after another (like a Quick Time Event), but it works in the level I was using as a TestLevel but not on the Production level.

To be specific about what doesn’t work, is that the second sequence won’t play at all (I’m calling the Play method right after disposing the current Level Sequencer Player and creating a new one), so in one level I have the cameras working and events being called in a series of sequences and in another, only the first sequence will be played, while all of the correct events are called through, so it doesn’t look like a reference issue.

So far, the most I’ve done is camera work with spawned Cine Camera Actors, so they shouldn’t be level specific.

Have you placed the level sequence actor in the world of the second level? There could also be hard references used in the other level which doesn’t work in the new level.

Everything is being spawned during the sequence and anyways, so far it’s just a Camera.

I managed to get it work somehow, I had to set my Events one frame before the sequence was over and re-set the events reference on the directors.

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