I’m facing an issue in Sequencer where I slow down the speed using a Playrate track, and it plays as it should inside UE4 but then for the output footage the speed is unafected by the playrate track…Is this a bug? Both in 4.22 and 4.23.
im having the same problem…
Same problem here.
This is a known issue. You can track the progress on the issue at this url; Unreal Engine Issues and Bug Tracker (UE-83279)