Sequencer Play Rate Track choppy bug !

So I recorded a video for my last marketplace item using Sequencer and noticed that some scenes were super choppy. I managed to pin point the issue and I think is related to the play rate track (Some of the scenes had it at 0.65). In a video editing software this would make sense and that’s the number of frames you get no matter how you stretch the video but in a completely digital solution ? Shouldn’t I be able to speed up/down my take as much as I want/need without warring about my video being ruined ? Maybe I’m missing something ?
Anyway, Thank you for your time !

There’s a setting in the General Options called “Force Fixed Frame Interval Playback”. That is supposed to lock the output to evaluate on frames so that when you dump video, you’ll get the same predictable behavior that you see in the editor. This doesn’t work so well with the play rate track, so disabling it should hopefully address your issue.

We’re considering disabling this by default because it causes the confusion you’ve encountered.

97976-sequencer_forcefixedframerate.jpg

Thank you for the reply but until the play rate track is implemented properly then this is not fixed is it ? Can we know if this is being worked on ? It would be such a great feature if it worked !

Hey ,

The conflict between Play Rate Tracks and “Force Fixed Frame Interval Playback” has been bugged as UE-33091.

I just searched UE-33091 here : https://issues.unrealengine.com/ with no results, could the bug be set as public ?

Should be up there now