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Sequencer Override Instance Data and Transform Origin from blueprint?

I can’t seem to find anything on if you can, and how you would Override the instance data, or set a transform origin on a level sequence from blueprint. Does anyone know if we can do this, and if so how?

Is it something we’re supposed to be able to use, but is not currently exposed?

I can really use an answer on this, as if it IS something that can be done, it’ll save me a TON of time and work.

Thanks ahead of time!

Scroll down to the Sequencer improvements section in the above link and they’ve briefly described how you’d go about doing it. I’ve done this so I can confirm it works as long as you’re using 4.19.