Sequencer: Option to hide parent and child actors

I would really love the ability to add a parent actor to the sequencer and then hide it and its children.

Action: Drop the parent actor into the sequencer and select “Actor hidden in game,” then a second checkbox to include all children.

Expected Behaviour: Hide parent and child actors.

Current Behaviour: Only hides parent actor.

This would greatly reduce the need to bring in many meshes into the sequencer. When using the sequencer for non-gaming uses, it does not make sense to utilize blueprints to get access to this functionality (especially when you can’t really reverse a blueprint back to basic meshes). Please consider adding an additional option to include child actors under a parent.

Thanks.