Sequencer offseting part of blueprint actor

Hello there, maybe someone has already came across something like that?

So I am trying to record a small cinematic using take recorder where the player go though a door.
The door is a blueprint actor in 3 parts (door, door frame and hinge) and physics is applied to the door while the frame is static.


When I don’t add the door as an actor in the take recorder source the swinging of the door is not recorded, the character looks like it goes right through it when i look in the sequencer.
So I added my door as an actor in the take recorder source and now the swinging do get recorded but the door is moved at a totally different place when I look in the sequencer, while the frame and the hinge are still in the right position.

I’ve tried to set the door as spawnable, change all kind of parameter but either the door desn’t move or it flies away.
Would realy apreciate if someone had an idea on how to fix that …