Sequencer not using camera cut camera

Thanks for the response. Currently, I can only visualize the cut when I lock my viewport camera to the camera cut and play it through the sequence editor. When I PIE, it only places the camera wherever I had it positioned in the editor and does not move. I have created a sequence with a camera keyed to pan 180 degrees. Unfortunately, it still suffers from the same issues as before: I can only preview it when played through the sequence editor, the camera zeroes out when rendering and no file is created in my output folder regardless of how long I wait. I repeated the same process again in a fresh project and it functioned correctly.

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