This has been driving me crazy since 5.3 came out and it’s the same in 5.4, in 5.2 when I created a new keyframe, that keyframe is selected but since 5.3 this doesn’t happen if something is already selected, the previous selected keyframe/keyframes remain selected. I’m often changing the values of the wrong keyframes as a result. I don’t know if this was a deliberate change, if there’s an option I need to enable or if it’s just a bug since 5.3. I’ve searched through settings but haven’t found an option. I’ve not seen anyone else mention this which I find odd. Anyone know the answer to this? Or, have you experienced the same?
Hello, yeah, it’s a bug that we’re hoping to address for 5.5. Unfortunately, the fix isn’t as straightforward as you might think.
If you want to check on the progress of the bug, I’ve requested that it be made public and you can track it here: Unreal Engine Issues and Bug Tracker (UE-208197)
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Thanks! At least I know now why it’s happening.