I am not sure I understand the fix here.
I always use Camera Cuts in my LEVEL SEQUENCES and right now all my SEQEUCNES are defaulting to a Player camera or some such in-editor viewport camera. Always appears to be located underneath the world above the water line.
I don’t use a MASTER SEQUENCES but happy to do so now if that is the fix. Can you elaborate on this SOP for me? A step by step helps …
For example, by your instruction, I should do the following?
- Create a CineCamera
- Add camera track to Sequence as a camera cut track (automatically happens this way always)
- Make and open a Master Sequence
- Add Level Sequence to the Master
- Render Master Sequence
Thanks for the help here … driving me nuts.