Sequencer Not Rendering Selected Camera

I am not sure I understand the fix here.

I always use Camera Cuts in my LEVEL SEQUENCES and right now all my SEQEUCNES are defaulting to a Player camera or some such in-editor viewport camera. Always appears to be located underneath the world above the water line.

I don’t use a MASTER SEQUENCES but happy to do so now if that is the fix. Can you elaborate on this SOP for me? A step by step helps …

For example, by your instruction, I should do the following?

  1. Create a CineCamera
  2. Add camera track to Sequence as a camera cut track (automatically happens this way always)
  3. Make and open a Master Sequence
  4. Add Level Sequence to the Master
  5. Render Master Sequence

Thanks for the help here … driving me nuts.

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