Sequencer not rendering Facecap

Hello guys!
I have a problem regarding facecap.

I took a facial capture using LiveLink. I did this in 2 characters, a MetaHuman and another more stylized character.
In both the facecap worked and I was able to record using the Take Recorder.

When I press play or simulation, everything works normally.
The problem is when rendering the sequencer.
The facecap is not being rendered.
The animation of the body, camera, props, etc. It’s all ok.
The video or image generated by the render is not “playing” the facecap.

Can someone help me?

(I’m using Unreal 5)