Sequencer not putting character not in proper position at runtime

I have a sequence where my character kneels down to place a plug in a socket. In the sequence editor, everything looks pretty much the way I would like it too but when the sequence is played in game, my character is teleported up to z = 123.945728 from z = 49.
With some testing, I found these data points:

Sequencer: z = -10, At runtime: z = -129.350823
Sequencer: z = -5, At runtime: z = -122.273141
Sequencer: z = 0, At runtime: z = 123.945732
Sequencer: z = 100, At runtime: z = 93.820724

To me, there dosen’t seem to be much pattern here and I’m not having the same issue on any other of my sequences.


Please help! I really can’t figure out whats going on with this since it was working before. I even tried deleting and redoing the animation but to no avail so any help is appreciated!