Hi, I like to work with a bunch of emitters in one Niagara system, and I’m looking for a way to control the timing of each emitter from sequencer. In sequencer, under a Niagara Component you can use an ‘FX System Toggle Track’ for the entire system, but i suppose I’m looking for something like an ‘FX System Emitter Toggle Track’… which would ‘instantaneously’ kill an emitter and all its particles, or start up an emitter however it is configured.
I’m currently tying a user parameter to a spawn rate multiplier and controlling that via sequencer but this seems like overhead/clutter and the results are not as ‘instantaneous’ as I would like.
I believe what I’m looking for is a handle to the emitter’s activation toggle from sequencer.
I think what I’m after is an idea that a Niagara Component Track in sequencer unfolds just like a Transform Track to reveal all the constituent emitters in tracks of their own, making it easy to mute, solo and key NS emitters in Sequencer… without all the user parameter linkage and track setup busywork per property on each emitter.
That way if I want to review/present how various combinations of NS emitters play together, I would be able to mange that from one level sequence without a lot of additional clutter/assets/setup. I’d imagine that might also tie nicely into MRQ in a way that would be analogous to Render Passes… ie. render out my entire effect with all its emitters, as well as each emitter (or combination) separately.
I suppose this is an offline impulse to show/render out all the layers that go into a complete effect - as simply as toggling each emitter you are looking at in realtime.