SEQUENCER NIAGARA & CHAOS

Hey I’m trying to render out in sequencer a chaos destruction and a niagara activated by braking points that are triggered by the chaos fracture data. In my sequencer I cached the chaos destruction and it works well. But its doesn’t activate NIAGARA like it does in the simulation. I try to record the NIAGARA in the take recorder but it doesnt look good (the small rock simulations of NIAGARA stop having collision with the ground, and the smoke looks really weird.) Can someone please help me find a solution to this. All help is very appreciated.

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I have the exact same issue. Here’s a screen capture of the two different approaches on my side:

Does anyone have an idea how to approach this issue?