Sequencer, Niagara, and Skeletal Mesh Component animation

Hi there,

I am working on a niagara particle system to generate a crowd with the Skeletal Mesh Component with a rig and animation. It all works fine when I run the level, but I want to use this in an animation in the sequencer. While I can load the particle system in the sequencer, the animation is static on the first frame. What do I need to track in the sequencer so that it plays the full animation?

Any help is greatly appreciated.

Hi , Did you find a solution, i have the same problem too, also my character has some accessories and i do not know how to link it in Niagara.
Thanks

Wait, so you are adding true skeletal meshes into a niagara system? How is this done? do you know of a tutorial with which to do this?