Hi there,
I am working on a niagara particle system to generate a crowd with the Skeletal Mesh Component with a rig and animation. It all works fine when I run the level, but I want to use this in an animation in the sequencer. While I can load the particle system in the sequencer, the animation is static on the first frame. What do I need to track in the sequencer so that it plays the full animation?
Any help is greatly appreciated.