I want to make a quick time event system with sequencer.I need to use LevelSequenceDirector BP to do some logic.Is there any way to get current sequence tracks,so I can mute it.
By the way ,I can’t find correct node “Get Bindings” in https://answers.unrealengine.com/questions/1002403/sequencer-mute-tracks-at-runtime-from-c.html
Thanks