Alright, I think it simply doesn’t work in Unreal 4.24.3 nor 4.25 Preview. However, it works in 4.23.1. How do I bug report this and get this fixed before 4.25 is released?
Alright, I think it simply doesn’t work in Unreal 4.24.3 nor 4.25 Preview. However, it works in 4.23.1. How do I bug report this and get this fixed before 4.25 is released?