Sequencer Match bone in previous clip glitch

I have an IK re-targetter from Mixamo to Metahumans. When I try to animate my metahuman character by placing two of the same walking animation clips, then set match bone in previous clip, a strange glitch occurs on the first frame of the second animation clip where the metahumans teleports backwards out of his skeletal mesh and then teleports back to his skeleton on the frame right after.
I tried changing matching bone, but it still didn’t work. It’s worth mentioning when I use the Mixamo character the animation bone match works perfectly.