Hey friends! I’m trying to make a simple mechanic with my cutscenes where player would make a A/B choice and I’ll play corresponding part of the sequence. I was wondering if anyone can sense check my approach and suggest how to fix it?
Currently:
- Cutscene sequence starts.
- When it reaches a certain point (say, 10 second mark) I create a loop via Set Playback Position. It keeps sending the sequence back to 9 seconds mark. I made sure animations are looping well, so this 1 second loop is seamless.
- On first loop trigger, I display options on the screen and wait for the input, looping.
- Based on the input, I use Set Playback Position to jump to a sequencer time that corresponds to the choice (eg A: 20 seconds, B: 40 seconds) and continues.
Logically it works, but the jump out of the loop completely messes up my metahuman’s hair and look pretty bad. As I do this jump, I can’t really rely on warm up frames.
Only thing I’m yet to try is disabling groom simulation for a couple of frames to help with the jump.
Does anyone have a better solution for this? Would really appreciate any advice.