I’ve got a sequence where I’m moving an object down the side of a curving structure. I’m trying to use a spline path to make the curve smooth. In Sequencer, when I add a path track to the object and select the spline I’ve created, the object rotates to follow the orientation of the spline.
Is there any way to disable the rotation and have it just keep the movement? Disabling the rotation in the transform for the object (in Sequencer) doesn’t seem to work and there’s no options for the path besides its timing.
I can make a blueprint actor that will allow me to move an object along a spline and pick which axes (if any) it rotates on as it moves, but I kind of want to keep everything in Sequencer so that I can sync up audio, etc.