sequencer is renaming actor blueprint name in compile

i have simple blueprint actor that has cinema camera inside animated by nodes , that actor blueprint is added to sequencer and that actor blueprint is bind to camera cut so camera cut use that actor blueprint camera , but as i compile blueprint it is renaming (adding digit after the name of actor blueprint) in sequencer . and next time as i open the project the camera cut say bind actor didnt find , and asi check the binding in camera cuts it is there , and again if i open that actor blueprint and compile , it show bind in camera cut , why how , this is too annoying.