Sequencer in 5.4.3 crashed

Confirmation as well. I’m using level sequence player/play animation inside of a blueprint to trigger an animation sequence consisting of lights, material functions and keyframed movement. It plays fine until i try to exit play mode then it crashes. This is a VR project version 5.5 btw.

I have the scene set up with two grab actors, one to start sequence and one to end it/open doors. The level sequence player is at the end of grab action start. As long as I keep the Exit grab action disconnected it doesn’t crash. I can also disconnect the level sequence player and play a regular animation sequence with both strands of code connected and it works fine. Level sequence player is the common denominator, which I desperately need to make this work.