Ive been using sequencer a lot for my work and am running into some inconveniences.
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Root motion animations. Currently chaining together root motion animations doesnt work in sequencer. Playing root motion walk forward and then root motion sit down, casues character to snap back to starting position when playing the second animation. This makes root motion animations not useable in sequencer.
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Dragging multiple transform keys. say I have 5 transform keys that move the player while he is playing a walk animation. I want then to move the middle 3 transform keys X direction 50. I have to select each key and drag it one by one. I would like to be able to select all 3. And drag them all at once.
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Sequencer Events. Would be nice to add a bool to sequence events that says its direction (forward or backwards) I have some sequence events (play in editor checked on) which spawn stuff and change some material parameters. When I drag my sequencer time to be before that event these objects are not undone. If you passed in a bool into the event with the direction, I could use a branch node and undo the stuff if in reverse (bool false) and redo the stuff if forward (bool true).