I am using mocap data and load animations into the sequencer that includes skeletal mesh and keyframes on all of their bones.
I add an animation to the skeletal mesh. And at the end of the animation, I would like to “freeze” the position of the animated character.
example:
Character is falling on the floor. Freeze. Character should not leave that position.
Question:
How to freeze or stop the animation at that specific location / position?
Bernhard - you just saved my day! Until I stumbled to your post all I could find were complex ways to achieve this using BPs. Thank you for posting your solution!
Thank you. Just a note, I read your answer and didn’t understand what “Object” means in sequencer. For those that didn’t get it - you need to click the Graphical bar itself on the right of the window (where the keys are marked). Just right click on the Animation graphical representation (the bar) and a menu will open up and you could pick “Keep state”.
Thanks and good luck !