Sequencer - Get value at time

Thanks for your reply!

I implemented those lines and it builds successfully. Evaluate seems to be exactly what I need!
When I put the node in a Blueprint though, Unreal crashes when I compile it:


Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size -109292494

Is Evaluate using and internal array that is faulty in some way? When I remove the Evaluate-line the crash doesn’t occur, so I think the rest of the script is OK.