Sequencer fails to save the Control Rig's Constraints when updating Takes

Has anyone been able to get the CR’s Animation Constraints (ie Parent) to work when updating Sequencer takes? They seem to disappear from the controller track, and I have to add them over and over.

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Facing the same issue at the moment… ever found a solution ?

Not really, the Animation Constraint system is VERY buggy at this early stage. I’ve even seen it fail in most official demos. I think for now is one of those YouTube-demo features not yet ready for production. In my case UE also started crashing very often when using it in complex sequences so I ended up reverting to old tricks like using Attach tracks (not as buggy) and BP voodoo. Fingers crossed for 5.2.

The issue is still there even in 5.4.1. Is Epic games even looking at this I’m afraid

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is the baked constraint working in 5.4?