Sequencer: fade object

This is great, but I was wondering, how do you apply this to a Blueprint with a box collision with the On Component Begin Overlap? Sorry if it’s a dumb question, I’m a beginner and I’m trying to figure out how to fade out the opacity of an object while fading in another one. For example, in a first person setting, if the player walks over a very flat and wide collision box, that has to trigger one object to appear gradually and another to disappear. How do you do that on a Blueprint? So far I learned how to make an object move with a timeline event connected to a SetRelativePosition node. But I couldn’t find anything about opacity.