Basically what the title says.
- Add an event track to a sequencer
- Add an event at time 0
- Add the custom event to blueprints
- Play the sequencer
- The event doesn’t fire, it will work if you make the time 0.001
Edit: Also, if you try to add a new event now at time 0, the key just won’t get added to the event track. So to replicate this you have to add a key at another time, and then manually set the key time to 0 afterwards.
Double Edit: I had the same thing happen while testing an issue with a UMG animation. However in this case, the event was set at the same time as the length of the track, ie: track length was 0.5, and event was set at 0.5.