Sequencer Event with Array input

Hi,

I’m currently working on creating a Sequence Event that enables me to reference multiple actors. In my testing phase, I haven’t implemented any Blueprints to handle the data yet. However, I’m encountering an issue where, despite setting my actors as an Array of actors, the UI doesn’t provide a space for me to insert the actors.

I attempted setting the actors as an array of string names, but that didn’t solve the problem either.

Could you please guide me on how to feed more than one actor into my Sequence event?

Thank you.

1 Like

Just wrap your array into structure and pass that structure as event parameter

Wrapping an array of actors in a struct doesn’t let me assign values to the payload, because assigning values isn’t allowed…

I am also stuck with the same issue :frowning:

I want to dynamically generate widget buttons on the screen dependant on the size of a string array. I will also use this array to set the text inside of my widget buttons, this is why I need both the size and index of the array as well as the strings in the array. It would be so nice to be able to create this array from an exposed parameter in Sequencer events but this does not seem possible at the moment :frowning: