Sequencer Event trigger referencing wrong blueprint class

weird peculiar bug 4.26
When trying to add a custom event trigger to the sequencer, and binding to the class function, the sequencer searches the wrong class. It only shows functions derived from a different blueprint - which is not in the scene AT ALL.
Other properties are able to be keyed and called in other blueprints just fine. Specifically it is this blueprint that the sequencer is not referencing correctly and somehow switches to search another class.
Alyssa v 2 C is NOT a child nor parent of Alyssa Clean

What I’ve tried*
Bringing in a new actor of the correct class into the scene and sequencer (still references wrong class)
deleting derived datacache, binaries, saved, etc folders
OPen to suggestions.
*Side note, it works correctly in another branch so somehow its different (except they aren’t - going to try remerging with the source branch to see if it fixes the errors))



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