Sequencer Event Causes major lag/freeze

I’m having a problem with my opening sequencer cut scene. It runs fine until the first event. The event creates a widget and displays an image which In PIE lags really badly but works. In a packaged game it just freezes the game.

Any ideas on what is causing this?

figured it out. Turns out I was using a Texture in the struct for the event and not a texture 2d. Switched to texture 2d and everything is working.