Idk what the problem is, but it works fine in linear mode even without changing anything else as shown in the gif.
The moment I swap to Stepped animation mode, the sequencer occasionally drops frames or just doesn’t update them.
The animation editor gets it all perfectly though so I’m kinda confused on if this is a bug with the sequencer or some option isn’t on right.
I matched the frame rate to the same 24fps the animation is in because there was occasional teleporting judder issues at 48fps only for me to discover this.
I’ve included a gif to help show the problem.