Sequencer cuts to wrong camera in game

I have a master sequence, containing shots. These shots are on sublevels, I use the visibility track. All shots have camera cut tracks and everything works fine while previewing in editor.
When launching the game or rendering however, the camera cut tracks don’t work properly and sometimes cut to a random camera. It seems the bindings get lost.

Is this a common bug, is there a way around it?

Hey mate, did you ever figure this out? I’m having a similar issue, with my game randomly changing to a sequencer camera during gameplay. As far as I can tell, things are bound correctly though? IDK. Any idea of where to look would be a HUGE help.

Either way I appreciate your time! :slight_smile:

1 Like