In the curve editor, I want to extend the the curve control point to have a greater influence. For example, if I’m moving the camera on the X axis, I want the camera to move EXTREMELY slow, then ramp up to EXTREMELY fast. In After Effects curve editor, I’m able to do this by extending the control point of the curve on the initial keyframe and then minimizing the curve on the end keyframe. Wondering if I can do the same in Unreal’s sequencer?
Good question, I’d love some help here.