Hello,
I am trying to move a vehicle (Skeletal Mesh) at high speed across a landscape while a camera slowly rotates and translates around it- you’ve probably seen this type of sequence in car ads and racing game cinematics.
Just to be clear, this is entirely in Sequencer, so no user input is required/edpected. The camera and vehicle motion are all determined ahead of time.
My first try was to animate the camera doing the type of orbit I needed in Sequencer, then parenting to the vehicle and animating that. The camera path basically exploded, flying all over the place in a confused mess.
Then I created a socket on the Skeletal Mesh and snapped the camera to it. The camera animation seems to work and the camera is parented to the vehicle- but the location of the camera is suddenly miles away from the vehicle and under the terrain.
This second attempt was very close so I feel I must be missing something basic regarding the origin perhaps.
Any help greatly appreciated!
-RC