Sequencer controll

Hello, please help with a problem I ran into it.

I have a sequencer with 2-3 animated USD, playing from 1 to 200 frames, at 25fps(Houdini export).

I need the following:

  • when player starts, the seq. goes to the first frame and play forward till a marker_A on timeline. I tried event track trigger.

  • the seq. stays on marker_A till LMB is pressed. Anyware. Then starts play untill marker_B, where pause, and waits for the next LMB click.

  • and so on, no matter how many markers I have.

I’m quite noob to UE so please be as explicit as you can. And I used 5.7

Thanks in advanced.