Hello, please help with a problem I ran into it.
I have a sequencer with 2-3 animated USD, playing from 1 to 200 frames, at 25fps(Houdini export).
I need the following:
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when player starts, the seq. goes to the first frame and play forward till a marker_A on timeline. I tried event track trigger.
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the seq. stays on marker_A till LMB is pressed. Anyware. Then starts play untill marker_B, where pause, and waits for the next LMB click.
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and so on, no matter how many markers I have.
I’m quite noob to UE so please be as explicit as you can. And I used 5.7
Thanks in advanced.