My project use sequencer + control rig + animation blueprint to play dialog animation. (see picture below)
but when sequencer play finished(runtime), AnimScriptInstance is UControlRigLayerInstance. and character is T-pose. (the same in edit time, fig)
We need character’s AnimScriptInstance is previus AnimBlueprint.
My question:
- My Usage of control rig in sequencer is correct or this is just a bug?
- what is the Best Practices for my requirement?

