Hi Dustin,
Thanks for following up!
We are on Unreal Engine 5.5.4, and the mentioned CL: 39917814 is already present in our codebase.
We’ve tested both our Perforce build and the Launcher build, and the crash still occurs in both cases. The ConditionsTest project was created using the Launcher version of the engine.
As noted in our initial report, the crash happens only in builds, not in the editor, during the garbage collection phase when using sequencer conditions with subsequence tracks, seemingly breaking the “Disregard for GC” assumptions.
Appreciate any insights you might have! Let us know if there’s anything else we can provide to help narrow this down.
Best,
Igor