My character looks normal in ue4, even when I import this into sequencer it looks good too but after adding animation to it, it looks ugly.
Now, here is a point. I made the character bigger than it was before, not inside UE4 but inside Maya. 2 images are attached to show you what the issue is. Please help me out. First one (Nice) is skeletal Mesh view and another one (ugly) is animation view
Edit: Here is the image link.