Hi
We are working in a multiplayer environment where motion capture skeleton data is streamed to the server where the character is moving correctly. Also all clients see the movement since the character is replicated to clients.
After we do a recording of the performance using Take Recorder& Sequencer, we can play the recorded data on the server (where the recorded sequence is stored), but the playback does not trigger the replication of the movements to the clients. I assume the reason is, that the Animation is recorded in the Animation Blueprint and not as keyframes in the sequencer?
Is there any way to replicate Animation Blueprint data to clients (not by copy the take to the client and trigger the play of the animation)?
Thanks and best, Norbert