Sequencer Car Animation: Possible to control BPWheeledVehicle with keyframes/paths etc?

Hi guys,

I made a setup for a simple vehicle which I can control using wsad in game mode which works great. What I want to do however is to animate the car within sequencer but simply moving the BP car does not result in proper wheel animations/contact with the floor/wheel turn etc. So is it possible to have the car follow an animated object or put it on rails or how would one solve that so that is still simulated correctly? Thanks in advance!

I’m looking to create something similar. Did you managed to find a way?


Hi, I’m also looking for this. Anyone have any success yet? Thanks