I am having a problem with sequencer exports not looking the same as they do in the viewport.
My level consists of a car driving down a road with multiple camera angles. The car was simulated in 3D Max and imported as an FBX. The cameras have each been animated within their own sequencer and edited together within a master sequence. I am able to export the whole sequence out as a JPG sequence and everything seems fine. All animations and imported files are at 30fps.
The issue has only been noticed on cameras that are close to the car, but I am sure it is present in all. It seems to be the camera animation is either playing several frames too late or being translated differently to what is displayed in the viewport, some of the close shots go through the front of the car.
I have attached an image below to help explain. Top image is the viewport and desired result. Bottom is the export and incorrect. Both images are from the same frame number. Sorry for the ‘red out’ on the car, client is sensitive about the work.