Sequencer CameraComponent bound missing (Spawned CameraActor)

Hello everyone.

I made a sequence and as i reopned it, the camera component lost the binding to its cinecamera.
I just cant assign the component to the cinecamera because the cinecamera is spawned.

Hello @DrunkenDwarfGames, let me help you with that…

If you click on the + next to the CineCameraActor, are you able to select the CameraComponent again? If yes, it’ll create a new component without removing the other one, so you should be able to just copy all the data from the old one to the new one. Let me know if that works or if you figured out what happened!

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Thanks for the answer but i found out the problem.

In version 5.4, the camera or other components like a mesh to the character losts bound after restart engine.

The rebinding window is also bugged. No dropdown is there like in other engine versions.

I update to 5.5 and it works flawless now.

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