Sequencer: Camera

every time I try to change camera location it pulls the camera back first then changes its location

Here in this case this issue sounds like a intelligent feature

is this a bug or a new feature??? :))))

Between two identical camera Transform keys:

Location X changes about 2 numbers.

Location Y changes about 6 numbers

Location Z changes about 4 numbers

Rotation X changes about 3 degrees .

Rotation Y will stay correct.

Rotation Z changes about 15 degrees.

it is adding undesirable movements everywhere in every transform tracks

please somebody take a look at this post

this is a disaster. I illustrated what I have truly experienced

changing the transform of all static meshes, skeletal meshes and cameras which are possessed with level sequencer is like a nightmare.

Hey ,

Are you changing the first set of keys to [“Constant” or “Linear” interpolation][1]. If those don’t achieve the result that you’re looking for, please look at the Curve Editor(accessed with the icon below) and adjust your keys and tangents accordingly.

94767-tb_10[1].jpg

I’d also like to note that this behavior is not a bug and is how key framing works in the majority of animation software.

thank you so much. it was killing me.

I am sorry that I nagged a lot in this post