every time I try to change camera location it pulls the camera back first then changes its location
Here in this case this issue sounds like a intelligent feature
is this a bug or a new feature??? :))))
Between two identical camera Transform keys:
Location X changes about 2 numbers.
Location Y changes about 6 numbers
Location Z changes about 4 numbers
Rotation X changes about 3 degrees .
Rotation Y will stay correct.
Rotation Z changes about 15 degrees.
it is adding undesirable movements everywhere in every transform tracks
please somebody take a look at this post
this is a disaster. I illustrated what I have truly experienced
changing the transform of all static meshes, skeletal meshes and cameras which are possessed with level sequencer is like a nightmare.
Hey ,
Are you changing the first set of keys to [“Constant” or “Linear” interpolation][1]. If those don’t achieve the result that you’re looking for, please look at the Curve Editor(accessed with the icon below) and adjust your keys and tangents accordingly.
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I’d also like to note that this behavior is not a bug and is how key framing works in the majority of animation software.
thank you so much. it was killing me.
I am sorry that I nagged a lot in this post






