every time I try to change camera location it pulls the camera back first then changes its location
Here in this case this issue sounds like a intelligent feature
is this a bug or a new feature??? :))))
Between two identical camera Transform keys:
Location X changes about 2 numbers.
Location Y changes about 6 numbers
Location Z changes about 4 numbers
Rotation X changes about 3 degrees .
Rotation Y will stay correct.
Rotation Z changes about 15 degrees.
it is adding undesirable movements everywhere in every transform tracks
please somebody take a look at this post
this is a disaster. I illustrated what I have truly experienced
changing the transform of all static meshes, skeletal meshes and cameras which are possessed with level sequencer is like a nightmare.
Hey ,
Are you changing the first set of keys to [“Constant” or “Linear” interpolation][1]. If those don’t achieve the result that you’re looking for, please look at the Curve Editor(accessed with the icon below) and adjust your keys and tangents accordingly.
I’d also like to note that this behavior is not a bug and is how key framing works in the majority of animation software.
thank you so much. it was killing me.
I am sorry that I nagged a lot in this post