Sequencer camera cutting to player camera

Hi, everyone.

I’ve been running into an issue with the Main Menu screen I’m working on where after a couple seconds into my looping animation, the camera will cut to a first person view of the default UE4 mannequin before cutting back to the animation. I have no Idea what might be causing this here, so any help would be appreciated. Here’s some screenshots of my level blueprint, which I suspect may be the source of the problem. Thanks!

can you show us the sequence ? because my guess is that your endpoint is after your loop point. so the camera track is off but the sequence is still playing.

thanks. but i meant a screenshot of the timeline of the sequencer.
my gues is that :
the red point should be at the end of your camera cut : just move it left and it should be good :

Of course. Here’s a link to a recording of that.

Ahhh, I see what you mean. I’ll try it out now.

Amazing, the animation works perfectly now. Thank you so much! :slight_smile:

good! glad i could help.
don t forget to mark the post as answerd for archival !

Yep, will do.