Sequencer camera cuts render out not the same as it in viewport

I open the dark world layer and place a camera in scene. Keyframed transform information. It shows the result in camera cuts also in viewport.
When I hit render, it seems rendering another camera view.

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is there a way rendering out as it is in the viewport?

Have the same issue in UE5 - EO2

Did you solve this?

My Camera looks one way, perspective camera is green tint, and movie render queue has too much contrast, none of it matching the camera in the viewport.

I had a similar issue with a downloaded scene in my case a blueprint was responsible for that