Hi everyone, I’m having a problem. I’m creating a scene with the sequencer, and the camera is attached to the root of a character blueprint.
However, the character jumps (the root stays on the ground), and the camera should follow the mesh.
I’m using UE5.2, and I’ve noticed that the “Enable Look at Tracking” function doesn’t work or is bugged.
In practice, in the sequencer I add a key to the Actor to Track function, I choose CharacterMesh0, and then the socket to track (HeadSocket). However, the latter step seems to be ignored, and the track continues to frame the root of the blueprint/skeletal mesh.
Do you have any solutions? Or is this a known bug? Thanks in advance.
I may be misunderstanding you, but you said that the CAMERA is attached to the ROOT. And that the ROOT stays on the ground… therefore, the CAMERA should also stay on the ground.
Attach the camera to the mesh, instead, so that it will follow the mesh.
EDIT: Unless you want the camera to stay on the ground, and just LOOK AT the player?
Sorry, it’s a bit complicated for me to describe everything, plus I’m not very good at English.
Anyway, I would like the camera to follow the character, so I need the “attach” on the root of the mesh.
However, the animation moves the HIPS bone up and I would like the camera to frame it. Instead, it seems as if the “Look at tracking” function only has the ability to frame the standard bone of the mesh (i.e. the root).
Through the sequencer, it also allows me to choose which bone/socket I want to point the shot at, but this doesn’t seem to work…
Could you post a video of the behavior?
Easier for me to understand if I can see it.
It is a simple sequence created with the sequencer.
Try to put in the level an animation, for example a jump.
Make an attach between the camera and the animation asset. The camera will be attached to the root.
Now give it a little offset to the camera to move away a bit and activate the “actor to track” function. From here tell it to track the Head bone.
The problem is here. The track does not follow the bone or socket I chose, but continues to track the Root bone.