Hi,
I recently came across a weird behavior in Sequencer :
Spliting a shot which TimeScale is not 1.0 introduces an offset in the newly created shot.
I dug into the code and found the culprit to be in the SplitSection function in MovieSceneSubSection.cpp :
float NewStartOffset = (SplitTime - InitialStartTime) / Parameters.TimeScale;
should be :
float NewStartOffset = (SplitTime - InitialStartTime) * Parameters.TimeScale;
The same error is repeated in the TrimSection function.
I checked against the 4.20 repository and the code changed quite a bit but the two divisions seem to remain so I assume the behaviour of SplitSection and TrimSection is buggy.
Could you confirm the fix I propose is correct, please?
Thanks!